“Street Fighter” Wraps Filming — Locks October 16, 2026 Theatrical Release
- Jason Diaz
- Nov 14, 2025
- 2 min read
In long-rumored but now confirmed news, the upcoming live-action adaptation of the iconic video-game franchise Street Fighter has concluded principal photography and is set for a wide theatrical release on October 16, 2026.
Production sources indicate that the film, co-produced by Legendary Entertainment and Capcom, has wrapped its key filming phase, placing the project squarely on schedule for the 2026 release. According to publicly-available cast and crew updates, filming began in Australia in August 2025 and reportedly concluded later in the year. The official release date of October 16, 2026, was announced by the studio and confirmed in multiple outlets.

This iteration of Street Fighter has assembled a high-profile international cast and creative team. Key talent includes Andrew Koji (Ryu), Noah Centineo (Ken Masters), Callina Liang (Chun-Li), Jason Momoa (Blanka), and David Dastmalchian (M. Bison). Behind the camera, director Kitao Sakurai took over the project after earlier director changes.
For fans of the long-dormant cinematic franchise, this marks a significant reboot effort. The October 2026 release reflects a growing trend of studios bringing beloved video-game IPs back to theaters with serious budgets and intent. Analysts note that Street Fighter’s wrap and dated release give the film a full production and marketing runway—critical for large-scale adaptations.

Insiders say the film intends to lean into the “World Warrior Tournament” concept central to the original game, while also building more character depth than previous efforts. With legend-level characters and a large cast of fighters, the film appears positioned as a tentpole rather than a one-off, expect a teaser expect in early 2026, first full trailer by mid-2026.
Film adaptations of video-games have long struggled with balance—pleasing die-hard fans while reaching general audiences. With this wrap news and date in place, Street Fighter now has the time to calibrate both training montage and narrative fight. I’m cautiously optimistic: the real work starts now, in postproduction, editing, and sound. Because if earlier efforts taught us anything, it’s that a fighter looks good standing still—but it needs to land when it moves.











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